Best Clash Royale Decks: Arena #2 (Bone Pit)
All best decks containing new cards of the second arena in Clash Royale
In the second arena, you will get several new cards, including epic and rare ones. You can continue to develop the existing decks, and you can create new ones. Both variants are presented below.
Battle deck № 1
Minimal changes made to this deck from the first arena allow it to be used in the very first fights, without large losses. The Tombstone and Goblins are needed here to take the Prince or the Giant Skeleton to the middle of the field, where the main tower will attack them. The secret is to learn how to use it to build up the benefits of the elixir and then implement it, releasing your tanks.
Battle deck № 2
The name «Bone Pit» was given to the second arena for the reason: new cards are mostly walking skeletons, and all tactics are built on them. The Giant Skeleton will be the main strike unit in this deck, so we have to support him on the field so that he can achieve his goal and bomb it. The Skeleton Army handle it as a defender against large enemies, and the Arrows will be useful as an instant remedy for annoying hordes.
Battle deck №3
This option offers you four different attack tactics. Standard «tank (the Valkyrie) + dd (the Mini P.E.K.K.A., the Baby Dragon and the Witch)» combo, the Goblin Barrel, the Balloon and the Prince. In this case, the deck has good means of defense that will help against all types of danger. One disadvantage is the fact that the Balloon and the Goblin Barrel are exclusively attacking cards, which will make it easier for the opponent with a lot of universal creatures to push you.
Battle deck № 4
The Balloon captures all attention in this deck. It is your main trump card and all your actions come down to ramming the way for it. There are the Arrows and the Fireball spells in order to get rid of the minions. Use your Baby Dragon or the Musketeer to prevent the Balloon from being destroyed by the opponent’s Baby Dragon. You can also use the Giant to distract the Archers’ attention.
Battle deck № 5
The principle of using such a set is simple: put the opposite troop on any opponent card and go to the counter-attack on the other line. For example, an opponent sends you a Giant and a Prince – set up a Skeleton Army or Spear Goblins (in addition to the hut) on the line and send a Giant Skeleton along the second path.
Battle deck № 6
Another small skeleton sitting on the Bomb Tower should be in the deck if you are going to use an «expensive» combo, such as «the Giant + the Witch». Put the tower to distract the advancing troops and after six or seven seconds you can already release your own army. Minions are needed to defend yourself against air attacks of a Balloon or a Baby Dragon in addition to the Musketeer.
Battle deck № 7
Those who don’t have the Skeleton Army yet can use the usual ones in this deck. They are still perfect for withstanding a Prince or a Mini P.E.K.K.A. in coop with Goblins. At the beginning of the round, place the hut in the corner of the map. Goblins from it will help to strengthen the attack of a Musketeer and a Giant. But there can be a lack of security from air forces: Minions and Spear Goblins can be easily killed by the Arrows, leaving your tower practically defenseless against a Balloon or a Baby Dragon.
Battle deck № 8
If you play defense, then this deck is for you. The Goblin Hut and the Tombstone, placed together in one half of the field, unceasingly launch units along the same line, reinforcing a Witch or a Giant. At the same time, you still have defense against a Baby Dragon (because you have yours). The Minions, along with the Skeletons from the Tombstone will beat a Prince. A Knight can be released when there is not enough elixir for a Giant, but the tank is needed.
Battle deck № 9
The Prince still remains the most powerful destroyer of the towers. The Bomber is needed in order to cover it from skeleton crowds, especially if you have already spent your Arrows. Leaving a combination of a Hut and a Tombstone, you will create a strong pressure on the opponent, depriving him of the opportunity to carefully think over his actions, which ultimately can lead to his mistakes and your victory.
Battle deck № 10
The only deck without epic cards. But this doesn’t mean weakness. Unlike all the above decks, it only contains high-level cards, because the usual ones are much easier to level up. By the time you start playing in the second arena, almost all of them will be the third level. The Minions and Bomber can be leveled up much faster than the Balloon or Giant Skeleton. This option is suitable for those who want to increase their own level much faster.