Best Clash Royale Decks: Arena #5 (Spell Valley)
The fifth arena offers eight new cards. Here you will find two types of wizards capable of attacking with a massive attack. One of them is legendary – he is able to slow opponents, although he deals less damage. The Fire Spirits are suicide fighters dealing massive damage. The Furnace will allow you to press the enemy with constant attacks of Fire Spirits. The Mirror is a unique spell. It can create copies of your creatures, revealing powerful combinations. The Poison slowly destroys the enemy towers. But the Graveyard seems more deadly, calling skeletons at any point during some period of time. The enemy simply cannot ignore this spell. The Zap is also worth your attention, although it does not have powerful stats: its universality will help in many situations. And now let's talk about the decks on this arena, where we will use this new cards.
Battle deck № 1
An ideal deck which allows you to constantly press the opponent. Rotation of attacks of a Prince and a Hog Rider can be protected by a Fireball, but you won’t find better reinforcement than a Wizard. He attacks both ground and air targets, dealing damage over a wide area. If there is not enough elixir, throw a Bomber. The Lightning can finish the damaged tower.
Battle deck № 2
Whichever style of play you have – this deck will suit you. It can be played in defensive style, where you place a Cannon and leading the Barbarians forward, or you can rush into an attack with a Prince or a Wizard. In the second way, you should start the battle to see how the opponent will fight back. You can seize the moment and add Spear Goblins to the raid so they will damage the tower. The new Zap will replace Arrows.
Battle deck № 3
The Wizard suits well this air deck. «The Balloon + the Freeze + the Wizard» combo deals a tremendous damage. The main thing here is to have enough time to use it. The Zap is useful, but unlike the Arrows, it cannot eliminate the Minion Horde, so you will have to use the Archers. They are also great against all air troops. The Prince and the Hog Rider moving one by one are dangerous for you – use the Barbarians in such situations.
Battle deck № 4
Don’t forget about the Giant. He can still be combined with anyone: release a Hog Rider behind him and the Giant will go forward faster, a Wizard with Spear Goblins will hit the tower from afar (and they will live longer behind this living shield), a Witch will release skeletons, increasing the strength of the army, and there are still the Three Musketeers remainng.
Battle deck № 5
The last arena has brought us the P.E.K.K.A., but we didn’t use it, because all its potential is revealed in later arenas (e.g. the fifth one). He becomes the main tank here and all the other cards are his cover. Group troops such as the Minion Horde or the Skeleton Army kill him quickly, so a Wizard or a Baby Dragon is required to protect him.
Battle deck № 6
If you are very, very lucky and you have got the Ice Wizard (or you just have bought it), then you should definitely pack a deck with it. However, the game will not become easier with this. The card is very whimsical and it is suitable only for the support role, for example, to support the P.E.K.K.A.: two Wizards behind the tank rescue it from Minion Hordes or Skeletons, slowing down and destroying the enemies. The problem is that this combo is easy to destroy be the Bomb Tower or the Inferno Tower, which makes the deck almost useless against such defensive tactics.
Battle deck № 7
The Mirror is absolutely remarkable in its simplicity and efficiency. Its ability to copy newly released troops can sometimes cause great trouble to the enemy. This deck is composed just for this purpose. Just imagine – what can two witches in a row do? Another player will need a lot of elixir to counterattack them. The Goblin Barrel acquires a new tactic: by using one, you will lure the arrows, and the second will inflict the expected damage.
Battle deck № 8
Double Goblin Barrel is good, but what is even better – two Hog Riders. One running on the right line is already making trouble for the opponent and forcing him to act, but the second rushing on the left can disorient him. Other players will also use the Mirror, so a Fireball or a double Zap can save you at a critical time.
Battle deck № 9
A quite expensive deck with a slow game in the air. Your task will be an attack with the Lava Hound, covered with an Inferno Dragon. And it is necessary to release a Balloon capable of destroying the unprepared enemy tower at the most unexpected moment. The Tombstone will help slow the opponent because there will be times when you can’t do anything due to high costs.
Battle deck № 10
This deck offers an aggressive style of play. The main attacking force will be the «the Hog Rider + the Freeze». The Mirror will give you another Hog Rider, which will be an unexpected move. The Graveyard is also worth your attention: being placed at the most unexpected moment it is able to destroy the whole tower. This can also distract the enemy, so the Hog Rider will have much fewer obstacles. The defense of the deck is weak, so you have to apply an exceptionally aggressive style of play, to make the enemy's destruction much more significant than yours.
Battle deck № 11
The Hog Rider is a special character, but he reveals all its merits after leveling up. Train him as often as possible, he is the center of the deck. Send the Valkyrie or Mini P.E.K.K.A. to support him. Eight elixir points is a high cost, build the Inferno Tower to save elixir without losing buildings’ health. The Fireball, the Zap and the Fire Spirits are needed in case something goes wrong.
Battle deck № 12
Combos of this deck are able to demolish a tower in a few seconds. The whole secret is in placing the Furnace. Two Fire Spirits will not destroy any serious rival, but in the company of three brothers and a Balloon they will cause so much damage that more than half the health of a tower will disappear in a couple of seconds. If you also put the Poison on the adjacent area, you will suppress possible resistance.
Battle deck № 13
The Wizard from the fifth arena becomes an obligatory acquisition. Being released behind your towers, he begins an offensive, which is supported by the Barbarians, the Valkyries or the Minion Horde. If the trick fails, he will delay or destroy the Giant, the Hog Rider or other attacking force. To help the Wizard to damage the tower more, use the Freeze.
Battle deck № 14
Like any other deck with the Elixir Collector, this is designed to slowly build up the benefits. You have to hold on the first few seconds of the match in suspense, in order to finally throw all forces into the attack. «The Giant + the Ice Wizard» combo slowly destructs a tower. Use the Musketeer and the Poison in addition to it. The Poison is especially useful if the opponent distracts you with defensive structures.
Battle deck № 15
The Giant Skeleton in this deck is more efficient than the ordinary Giant. He has less health, but the bomb in his hands is more important. Together with the Balloon they create a slow, but an extremely dangerous killing machine. Both units drop bombs after death, which causes double damage. Minions are cheaper than the Minion Horde and are also effective at this arena level. The Fire Spirits – the only card for 2 elixir points, which kills the Princess with one blow.