Best Clash Royale Decks: Arena #6 (Builder’s workshop)
Clash Royale sixth arena cards in new decks
This arena will provide nine new cards, where three are legendary. Here you will find new variations of older maps. The Mortar is a slower version of the X-Bow. The Skeleton Barrel is a weaker and cheaper version of the Balloon. You also should pay attention to the Elixir Collector – it allows you to make powerful combinations of expensive cards. For example, the Elixir Collector is great for decks with the Golem – a new, very strong and expensive tank. The Battle Ram – a variation of the Prince, leaves two barbarians after death. The Tornado will not only destroy small creatures but also slow down the rest. The Log does the same thing, pushes back the creatures but ignores the fliers. The Sparky – a slow but very powerful fighter, able to get rid of the whole squad in a single moment due to the most powerful damage. The Miner can appear near enemy towers. Let’s talk about the decks containing them all.
Battle deck № 1
The same thing that happened with the X-Bow in the third arena, occurs with the Mortar in the sixth. This is an important weapon with a long range attack. But there are the Tesla, the Barbarians, the Spear Goblins and Skeletons to protect it. Calculation of the elixir is made in such a way that Mortars can be placed as often as possible to put pressure on the enemy.
Battle deck № 2
The Mortar itself is not expensive, but it can never be set up alone if you want to damage the enemy tower. The Cannon and the Inferno Tower in this deck are just for mortars’ protection, but there are many threats, so release the Barbarians against the tanks and throw Arrows against the Minion Hordes immediately, otherwise, the mortar will be destroyed in a few seconds. Save the Rocket at last to finish off the enemy at the decisive moment.
Battle deck № 3
A fairly simple deck, where the old «the Giant + the Three Musketeer» combo operates. You can call the Minion Horde in addition. After waiting for the right moment, you should use the Miner and finish the tower with the Fireball. Since all cards are universal, the deck is also good at defense.
Battle deck № 4
Universal deck. With the Balloon and the Goblin Barrel, you can make quick attacks. The Prince can be used as a tank or as an unexpected attacking maneuver. The remaining cards will show themselves well in defense, so the deck will show itself well in various situations.
Battle deck № 5
This deck is going to be much faster than the rest without the epic cards. If you have the Elixir Collector in your hand at the start, place it in front of the main tower in order to distract the enemies' attention, while receiving an additional resource at the same time. If the enemy has taken the same position, strike with a Lightning; otherwise, let the Hog Rider go along with the Goblins. Minions and their horde will help to lure Arrows and then make a second attack.
Battle deck № 6
There was a similar version of the deck before, but with the Elixir Collector it is capable of producing much greater pressure due to the «the Giant + the Valkyria + the Baby Dragon + the Three Musketeers» combo. It can only happen if you keep enough of the elixir. For easier attacks, the simple ones are also suitable: «the Baby Dragon + musketeer» or « the Giant + the Three Musketeers». Place the Goblin Hut and the Elixir Collector as a bait.
Battle deck № 7
There is a reason, why the Golem appears on the sixth arena together with a new source of elixir – its price requires an additional inflow of resources. Therefore, almost any deck with the Golem necessarily includes a collector. Only the serving units are changed. Goblins and Minions will deal with tanks, a Valkyrie and a Baby Dragon – with large groups. If the Baby Dragon is not enough, replace it with a Witch.
Battle deck № 8
Variation of the previous deck. It includes the Wizard and the Archers, which may be preferable, depending on the level of your cards and your style of play. Do not rush to place the Golem as early as possible, the Minions and the Goblins will repel the attack and give you time to put the Elixir Collector, and only then you can begin the siege.
Battle deck № 9
The Fury is one of the main cards of this deck. Thanks to it, you can make the most rapid and unexpected attacks. For example, the acceleration of the Giant Skeleton under the cover of a Witch or a Baby Dragon. And you can make an unexpectedly fast attack with the Battle Ram. The Battle Ram looks good in those moments when the enemy is distracted by a Giant Skeleton. The Miner will be able to finish off the enemy towers. Also, there are good defensive cards in the deck. A Giant Skeleton alone can destroy an entire army of troops with medium health.
Battle deck № 10
In this deck, the Hog Rider is not the main weapon, you can replace it with the Barbarians or the Spear Goblin. The legendary Miner is the one who takes on the main role. The combination of three «the Miner + the Goblin + the Zap» cards works in 90% of cases. You let the Goblins go ahead, send them to distract the Miner and liquidate the defense with a Zap. The tower will be destroyed in several raids.
Battle deck № 11
Combine the Hog Rider with the Giant Skeleton and the Wizard – you will get extremely rattling and expensive mixture. So collect any pair of these three elements. The Spear Goblin and the Archers will cover it from behind. The Inferno Tower will protect the base from tanks like the Golem, the Giant or the Balloon. With the help of the Lightning, you will finish with a Hog Rider or an Ice Wizard that slows down your attack.
Battle deck № 12
The Log is a legendary card that is unlikely to drop from free chests, nevertheless, it serves as an excellent defensive spell. It is especially useful when the enemy sends numerous troops into the attack. A Canon or an X-Bow will distract them, and a Log will bury them into the ground. The attack is built in the usual way: «the Valkyrie + the Hog Rider».
Battle deck № 13
A standard deck with the Golem and the Elixir Collector. The stone monster will be released closer to the middle of the match, so use a Witch and Three Musketeer at the beginning. Install the Canon in time and wait for the resource to increase. As soon as the line at the bottom is full, rush forward with a Golem and a Witch, the skeletons will quickly increase the power of your attack.
Battle deck № 14
The Sparky appears at the sixth arena. This electrical installation is an extremely powerful weapon in the game, but at the same time it is very slow and defenseless against attacks from the air, so it needs defenders, who will bring the chariot to the goal: the Wizard, the Spear Goblins and the Valkyrie. Two units will withstand the Minions, which is a priority. Do not waste the Elixir Collector – it is not a forced measure at all, as in the case of the Golem, but it's better not to forget about the Canon and the Tombstone in order not to let dangerous enemies go to the towers.