Best Clash Royale Decks: Arena #9 (Jungle Arena)
Best battle decks for arena #9 in Clash Royale
Battle deck № 1 (average elixir cost: 3.1)
Light low-cost deck, based on the well tried «the Ice Spirit + the Hog Rider» combo, which will be the main attacking force. Due to the low costs, this deck can literally spam the enemy with Hog Riders, and then finish off the tower with the Lightning. Use the Skeletons, the Knight, the Executioner, and the Log for defense.
Battle deck № 2 (average elixir cost: 3.3)
An expensive and light deck, where it is necessary to correctly select the time of the attack and release the Miner and the Battle Ram, and then finishing the towers with Poison. You can perform a standard attack by sending an Ice Golem, and then send a Night Witch with an Inferno Dragon, which can be used in defense.
Battle deck № 3 (average elixir cost: 2.9)
Very light deck. The main attacking force will be the Miner, the Poison and the Bandit. These creatures can literally spam the enemy. There are also good tools for defense like the Electro Wizard, the Inferno Tower, the Log and the Ice Spirit. The most important thing is to select the right time for the attack when the opponent cannot oppose anything.
Battle deck № 4 (average elixir cost: 3.1)
Another «the Hog Rider+ the Ice Spirit» combo, but much cheaper, since it doesn’t require legendary cards. Also, the deck is very versatile: it is possible to use the standard «tank (the Elite Barbarians, the Ice Golem) + DD (the Dart Goblin, the Mega Minion)». The Fireball can finish off the towers. In addition, this set will be well defended, providing good means against all types of troops.
Battle deck № 5 (average elixir cost: 3.8)
Medium deck. Provides a variety of means for attack. You can perform a heavy attack by the Three Musketeers, which can distract the enemy on one side, and make a quick attack on the other side with the Battle Ram or the Bandit. And there will be excellent support for all actions from the Night Witch. The most important thing is to survive the early game until you place Elixir Collectors – you will be able to inflict frequent and painful blows on the enemy with its support.
Battle deck № 6 (average elixir cost: 3.6)
Good old spamming the towers with Hog Riders, Goblin Barrels and Rockets. A deck for fans of exceptionally aggressive tactics. The Skeleton Army, the Inferno Tower and the Goblin Gang will help in defense, but still, it is worth remembering that the defense in this deck is a secondary matter.
Battle deck № 7 (average elixir cost: 3.8)
A medium deck, where you will perform attacks with the Giant as a tank and the Night Witch and the Sparky as a support – they will smash everything in their path, and then you will finish the towers with a Fireball. In general, all means are universal and good even in defense.
Battle deck № 8 (average elixir cost: 3.8)
If you like air creatures, you should pay attention to this deck. The Inferno Hound can distract your enemy while you make unexpected attacks by the Balloon. You can also hinder the enemy with the Tombstones. The Goblin Gang, the Minions and the Mega Minion will help in defense. And then you finish off the towers with the Fireball.
Battle deck № 9 (average elixir cost: 4.1)
A heavy deck, where you have to wait for the moment to put a lot of Elixir Collectors and spam your opponent with Three Musketeers and unexpected attacks by the Miner and the Battle Ram. The Ice Golem will act as a tank, and the Minion Horde and the Goblin Gang will help in defense.
Battle deck № 10 (average elixir cost: 4)
Another heavy deck, where the main attacker will be the Golem. With the Night Witch, the Electro Wizard and the Minions you can support a Golem. Also, you can use the Tombstone for attacks, which can cause huge damage due to unexpectedness. The Poison will help to finish off the towers, and the Log and Goblins – to defend yours.