Elder Scrolls 6, The
The Elder Scrolls 6: Where the Story Will Take Place
Analysis of the theories on the possible setting of the new The Elder Scrolls game
At the recent Bethesda conference at E3 2018, Todd Howard demonstrated an exciting 36-seconds teaser of The Elder Scrolls VI. Accompanied by the tune of Jeremy Soule, familiar since Morrowind, the camera flew over a mysterious landscape, after which a logo appeared. For now, it’s without a subheading or date.
Fans started to make up theories on where the new TES game will take place. Let’s have a look at the most plausible ones.
It’s unlikely that Bethesda will return to already seen places, so exploring some unrevealed locations in Morrowind, Cyrodiil and Skyrim is not an option. Nor is similar the shown region to Elsweyr, the home to the Khajit. According to their dialogue lines, Elsweyr is known for its tropical climate and deserts. Hammerfell, located in the western part of Tamriel, does not fit here as well as. Canonically, this region goes by the name of “The Land of Sands”, and we have seen no sand in the teaser.
Black Marsh is mainly a swampland, so it can be excluded from the list without any hesitation. The Summerset Isles have just made their appearance in The Elder Scrolls Online, and it would be strange if Bethesda decided to create a single player RPG in the same region. That leaves us with two most probable variants — Valenwood, a home to the Bosmer, and High Rock, populated by the Bretons. Besides, High Rock and Hammerfell have already appeared in The Elder Scrolls II: Daggerfall, in 1996. Fans, however, mostly incline to High Rock. They have thoroughly studied maps and checked the locations of the rocks on the shore and came to conclusion that we’ve been shown a part of Northpoint.
However, we cannot omit one more exotic version — the new region could become enigmatic Akavir. This continent, the name of which is translated as “Dragon Land”, is located to the east of Tamriel, and hardly anything is known about it. Akavir is inhabited by the races of Kamal, Tsaesci, Tang Mo and Ka’Po’Tun. The serpent-men of Tsaesci are the first to evoke associations as this race had once exterminated all humans and elves that lived in Akavir.
Akavir had a strong influence on the culture and history of its western neighbors. Thus, in Oblivion players can discover Cloud Ruler Temple, and in Skyrim — Sky Haven Temple. In the series’ games, swords and katanas crafted by Akaviri blacksmiths are commonplace.
To support this theory, we can assume that the Roman number VI perfectly fits into the word AkaVIr. Bethesda has been using such numerative integration in titles since Daggerfall: DaggerfaII — II, MorroWind — III, OblIVion — IV, Skyrilm — V.