Fallout Shelter: Icons and Interface
A full overview of the game interface.
A close look at the game menu
It’s easy to get lost in the abundance of various controls when you start playing a new game. Being the head of the Vault in Fallout Shelter, it’s sometimes difficult to monitor all the necessary parameters so you must know your plan right from the start. In this article, we’ll focus on each menu item.
The level of S.P.E.C.I.A.L. parameters can be easily monitored in the menu (1) or by clicking on the chosen settler. Characteristics that are necessary for specific rooms are shown, for example, in the building menu (9). You can detect the best type of work for an exact unit by dragging it into various rooms – leave the unit in the room with the highest S.P.E.C.I.A.L. number.
Production speed is increased via the room menu by clicking on the room. Before the start, you’ll be warned about risks – in case of failure, you’ll lose the progress and an accident will happen in the room (fire or attack of Radroaches). Accidents sometimes happen even without your actions.
- The number of inhabitants. This number includes those who are in the Shelter (workers, pregnant women and children) as well as those who are investigating the Wasteland. Click on the icon to open the list of all residents which shows all parameters and their present location.
- Happiness indicator. This indicator shows the happiness level of Shelter dwellers. You can raise it by placing units in the rooms which are most suitable for their parameters or by successfully using acceleration.To collect resources, just tap on the icon.
- Amount of energy. Energy is produced in generators. If you are short of energy, Shelter rooms will stop functioning (remote rooms switch off first). Generators need settlers with a good Strength parameter (S). During raider attacks, production is halted in all rooms. Capacity and productivity are improved by upgrading the level of the room.
- Amount of food. Food is produced in the Diner. If there is not enough food, the settlers’ health will slowly deteriorate. Agility (A) is necessary to work in the Diner. Click on the resource bar to know the exact amount of resources.
- Amount of clean water. Water is produced by water facilities. If water is in short supply, your settlers won’t die from thirst. Instead, they will start using contaminated water and will get damage from radiation.
- Number of caps. This is the currency of the Shelter. You’ll need it to build or improve new rooms and to resurrect the deceased. Caps are earned during missions, scouting, successful actions, upgrades and some other activities.
- Number of Nuca-Cola bottles. Nuca-Cola improves some processes, for example, it decreases the traveling time in the Wasteland. You can buy it for real money or you can get it for completing various tasks. When you reach high levels, you’ll need to build the Nuka-Cola bottler, however, it will produce just food and clean water.
- Screenshot. Allows to take a photo of your Shelter in one click.Red cost means you don’t have enough caps
- Construction menu. In this menu, you’ll choose and build new rooms. To add a new room to the Shelter, first you need to unlock it. To do that, increase the number of Shelter residents up to the required number. To reach this goal, build living quarters and create pairs to get offspring. You can also use the radio studio to attract new settlers from the Wasteland.
- Peep-boy. Additional menus are available after clicking on this icon.
- Settings. You can save the game and create hotkeys for menus in the settings menu.
- Survival Guide. Here, you’ll find short information about the game, stats, lists of found items and unique settlers.
- Warehouse. All items (weapons, clothes, pets and trash) are kept here. An outfit that was put on a settler does not use take up space in the warehouse. You can increase the capacity of the warehouse by building storage rooms.
- Tasks. The menu of current tasks that, when completed, will bring you caps or other useful things. The second tab of this menu contains daily reports – the higher the happiness level, the more caps you’ll get.
- Missions. When you build the overseer’s office, you’ll unblock this menu item and get access to interesting quests. To complete any of these quests, assemble a decent squad with fighters of the necessary level and complete the quest’s goals (kill a certain monster, answer a quiz, etc.). Settlers’ levels are automatically increased when they complete tasks, scout or resolve accidents. You’ll find useful items and caps during missions.
- Lunchboxes. In this menu item, you’ll open lunchboxes and buy new ones (you’ll need real money rather than caps).
- The Vault Door. It protects you from raiders and other inhabitants of the Wasteland. The higher the level of the door, the more time the attackers will need to break it. It’s a good idea to put armed dwellers in rooms near the door. If you drag a settler out the door, he’ll go scouting. Make sure that he’s equipped and has stimpacks and RadAways. The longer he spends in the Wasteland, the more items he will find and the bigger the probability of his death is. If you click on the red crossed icon, the settler will leave the Shelter once and for all, and his outfit will be returned to the warehouse.
- Shelter. Here, you’ll build new rooms and organize settlers’ daily life. Sometimes, you’ll need to break stones to clear up the space for new rooms – and you’ll have to spend some caps for this. When the new room is complete, you’ll see an animated resource icon above it. You can improve the rooms via the room menu. Elevators are used to move between the floors.