Life is Strange 2: Episode 2
Life is Strange 2. Episode 2: Rules Walkthrough
Complete walkthrough of Life is Strange 2 Episode 2 together with getting all collectibles, achievements, and trophies
In this guide, you’ll find out how to complete the second episode of Life is Strange 2 and all tasks in it, and how to get all the collectibles. We intentionally avoided the main plot spoilers for you to enjoy the game and the story of Sean and Daniel.
We won’t describe the ending of the episode, but we’ll show you the conditions that affect it. During the entire game, you’re going to have to decide whether to allow Daniel to use his superpowers or not. The ending depends on how often you encourage your younger brother to use his powers, or disapprove of his tricks. Read this guide (with spoilers) to get more information about all possible endings.
- Note: If you played The Awesome Adventures of Captain Spirit and still keep the saves, the decisions that you made in that demo will be applied in the second episode of Life is Strange 2.
1 December 2016
It’s been a month since Sean found out that Daniel had the powers at the end of the first episode. We find the brothers together with their puppy Mushroom in the snowy woods. Sean is training Daniel to use his superpowers.
Look around and ask Daniel to lift something: the dog, empty tins and stones (there’re two of them on the different sides of the river). Then Sean will raise the bar: he will be throwing snowballs at his brother who will have to stop them with telekinetic powers. You may get naughty for a while and throw a snowball at your brother’s head or at the puppy.
Once you finish your work-out, run by the river until you get to a small dock (it will be on your right). You may criticize or praise your brother for using his powers while filling up your canteens from the river. Right after that, you’ll have a choice: criticize Daniel for using a harsh word or ignore this fact. If you give him a lesson, soon he’ll stop using bad language, and vice versa.
Next, head for the two-headed Snowmancer. There would be a tree behind it with a metal box between the branches. Check the box and ask Daniel to retrieve it. When it’s on the ground, inspect it. You’ll find the first collectible – the Power Bear patch – inside the box. When you take it, you’ll get the Back in Time achievement.
Now you can check the location. You may also take a look inside Sean’s diary to find out how the brothers ended up here. Once you’re done with everything outside, go inside the house.
After the video, you may check the room and try to train Mushroom. And once you’re done with all unimportant stuff, start making dinner. First, you should get the stove working – it’s in the central room. Walk up to the stove and put some wood inside it. You need a lighter to make fire – it’s together with some other Sean’s stuff in the room where Daniel usually plays.
Get back to the stove and make fire. Turn around and you’ll see the kitchen. Check the upper shelves and take a tin can. Then go to the bathroom and get a pan.
Return to the kitchen. Put the tin can into the pan and place it onto the stove. You may check the house or just stand still while the food is heating up. When it’s ready, take it off the stove.
Ship, Captain, Crew
1 December 2016
After dinner, go to a small room with Sean’s stuff in it. Check the objects – Sean won’t find the map that he needs. Daniel will say that he put it inside his tent. As soon as you start inspecting it, Mushroom will come running. You can either keep the dog off or ask Daniel to call Mushroom.
The dog will run and move the blanket which is on the floor: it turns out that the map was under the blanket. Go to the central room, put the map on the table and tell Daniel about plans for the future.
Then the younger brother will suggest playing a game of dice before going to sleep. To make things easy for you, we’ll describe the rules of the game.Each player has six dice and three attempts, and each time you should throw the certain numbers.
You need a six – this is a ship. You won’t make a progress until you throw a six. Next is a five – a captain, a four – a crew. The remaining three dice are the loot. By summing up all the numbers you’ll get the final score in a round.
You don’t have to add all the loot to the ship. If you have a big-number dice (five or six), you can save it for later. But if the number is from one to four, and you still have attempts, you can take a risk and throw a dice one more time.
The brothers are not just playing for fun – a winner will draw something dirty on a loser’s bag. If you win, you’ll make probably the most important choice of the entire game:
Afther the first round, you can continue playing or go to sleep.
Rule of Might
2 December 2016
Next morning the boys will get ready for the trip. First, let Mushroom out so that Daniel won’t do this using his powers. Sean will help his brother with doing the backpack. Again, Daniel will use bad language, and you may either ignore it or tell him off.
When the cutscene ends, Daniel will start looking for the puppy, and you should go to the bathroom while he’s busy. You’ll find a container with drinkable water to the left of the entry. Fill up the canteens, go back to the central room and put the water into your bag. Sean will realize that Daniel is still looking for the puppy. Go outside, turn right and move forward (passing the Snowmancer and fallen trees).
The next scene has spoilers, so we’ll stop the description. We can just say that at this point you’ll have to make the first significant choice concerning superpowers.
The Road to Beaver Creek
2-3 December 2016
This chapter is a long cutscene: the brothers go to Beaver Creek – the city where their grandparents live.
3 December 2016
Standing on the front porch, ring the doorbell. The grandparents will let the boys in. You’ll find yourself in a living room. You can look around while your relatives are thinking of what to do with their grandchildren.
Then you’ll have a serious talk and will tell your grandparents about what happened and your plans for the future. It is you who chooses what to say.
When it becomes obvious that the brothers will finally stay here, they will be sent to the guest room. Before going to sleep, you may choose whether to pray with your grandma or not.
The Gingerbread House
10 December 2016
Put your clothes on and go downstairs to have breakfast. When you have game control back, go to the corner and choose ‘’Sit and draw’’. Draw the room together with your grandma to get Draw the Line achievement.
Go upstairs and sit down in front of the train model. If you want to get Family Business achievement, you need to do the following:
- Set the switch (which is on your right) to right;
- Look at the coaling station and press ‘’Prepare refill’’;
- Wait until the train reaches the coaling station, stops to refill, and then you should set the right switch forward;
- The train will pass the tunnel, and you’ll hear some crackling;
- Press ‘‘Make the train stop’’;
- When it stops, you’ll find a Beaver Creek sign on it.
Check and clean the house if you want to. Then go to your granddad’s workshop. You’ll have another important choice: tell him about Daniel’s superpowers or not. Go to the hall – your grandma will ask you to do laundry. Daniel will refuse to help and hide in the bathroom behind the door upstairs. Once you find him, take the laundry from the basket (which is in the bathroom) and go downstairs to the laundry room.
Go outside towards the shed. Then starts the scene in which the boys meet Chris (Captain Spirit) and his father Charles.
11 December 2016
Get dressed, go downstairs and read the note attached to the front door. You should either go online or visit your neighbors and find your brother. If you choose the first variant, you’ll get some news about your friend Lyla, and Sean would want to call her. This won’t affect the episode, but we don’t know whether it affects the future events.
You shouldn’t go straight to the next house. Instead, go around it and find the Snowmancer in the backyard. Take the beer cap from it to get a new achievement – Bad Santa.
Go inside the house. After a video, Chris will ask you to classify the toys into heroes and villains. The heroes are the Warrior, Pirate, Dino, and Bear. The villains: the Car and Insectoid. If you do it correctly, you’ll get Heirloom achievement.
After a cutscene, Sean, Daniel, Charles and Chris will go to the Christmas market.
11 December 2016
Before the boys get to the market, you’ll have to make a choice that will directly affect the ending. You can read a detailed description of it with spoilers in this guide.
Approach a girl with a guitar and give her some money. Listen to the full song and start talking to her again. When the girl leaves the market, check the place where she was sitting – there you’ll find another collectible and get Teenage Angst achievement.
Buy a present for your brother or steal a yo-yo from the charity box and get back to the car.
11 December 2016
This chapter is a cutscene where you can choose what to say. Sean and Charles will have a heart to heart talk and then call it a night.
11 December 2016
When Daniel comes home, he’ll intend to sneak into a closed door. Sean will just agree with his brother. There’re two ways of opening the door: use Daniel’s powers or open it with a key (the key is in that laundry basket).
When you get inside the room, go to a CD Player, try to play it – you’ll discover that it’s not plugged in. Find a socket somewhere near it and plug the player into the socket. Try to play it one more time. Once again, it won’t work; instead, you’ll find the last collectible and get two achievements – Small Town Blues and A Private Journey.
Check the room and a teddy bear. When Daniel takes the toy, pick a letter that was under it. Then a cutscene will start where you’ll have to make a few choices (including the one that might affect the ending).
Congratulations! You’ve completed the second episode of Life is Strange 2 and got Free Spirits achievement.