Marvel’s Spider-Man Full Walkthrough: Financial Shock
In the fourteenth mission, Shocker escapes from prison and tries to rob a bank
Spider-Man is very busy: once he’s done with the New York smog problem, the police chief Yuri Watanabe contacts him and tells that Shocker escaped. He was released by a guard who, according to Watanabe, acted as if under hypnosis.
There’s no time to think about this information as the supervillain is in the process of robbing a bank. Go there to face the second boss in Marvel’s Spider-Man.
As in the case of Fisk, you can’t simply attack Shocker – you will have to ‘’soften’’ him first. The battle arena is big enough to swing on the web, but we advise you to stay on the ground so that you can easily follow the actions of the opponent.
Shocker is surrounded by a protective field so there is no point in getting close to him now or in subsequent stages of the battle. Stand in the distance and wait for the long-range attack of the enemy. You will not be able to block it so dodge.
The attack looks as follows: the boss’ gloves begin to glow while a bluish sphere is forming around him. In this moment, a warning signal appears over Spider-man’s head – click on the dodge button immediately.If you react slowly, Shocker’s vibration wave will knock the hero off his feet and deal significant damage to his health. If you receive damage in the battle, use the suit function “Battle Focus” to accumulate charge and spend it on restoring health.
The boss will use this method several times in a row. After this, he will rush to you and literally explode. As soon as you detect the danger, jump and bounce on the web as far as you can. The radius of the explosion is not too big but inattentive players can be caught off guard.
Following this rush, Shocker will put one knee on the ground to have a rest. You have a few seconds to throw something heavy at the enemy (there’ll be plenty of debris around). This will make the boss vulnerable to the attack – reduce the distance by web attack and use the standard combo or the accumulated focus charge.
At the end of your attack, Shocker will again surround himself with the protective field. Repeat the procedure several times and you’ll see a cutscene after two or three successful attacks. After this, the battle will go into its second stage. You’ll have to adjust your tactics a little.
In between the phases, Shocker had the time to clear the arena and it is much easier to fly around it – the columns are no longer an obstacle. Due to this, we advise to spend most of the time in the air – the boss will still try to knock you out with the vibration wave from a distance.
However, if Spider-Man moves around without stopping, he has very little chance of getting hit (if necessary, you can dodge in air). Dodge Shocker’s ‘’shots’’ until he moves to the center of the arena.
After that, the boss will jump and release a wave cone in front of him. The cone will cover exactly a quarter of the arena. To avoid this attack, just do not stand on the ground. During this time, Shocker will be vulnerable – throw a wreck of the column at him and deal a few attacks before jumping away.
After a couple of such cycles, you’ll see a cutscene in which Spider-Man nails Shocker to the center of the arena. Once immobilized, the villain will become very angry and will start shooting from his gloves. You already know how to dodge these shots so just be patient.
Sooner or later, Shocker will have to stop – the respite is accompanied by a squeaky signal. At such moments, you need to grab the remains of the columns with your web and pull them down. Do it twice, and Shocker will meet his end. In turn, you’ll get 2500 experience points and a major question – for whom the villain worked.