Marvel’s Spider-Man Full Walkthrough: Uninvited
Apparently, Oscorp CFO should know where his colleague, the research supervisor of the Devil’s Breath project Morgan Michaels, is located. Therefore, Mary Jane decides to sneak into the well-protected base of Sable in the central park. There, mercenaries are holding Charles Standish.
By the time Spider-Man arrives, MJ (at least at first glance) will be in trouble: an unknown man is pointing his gun at the journalist. To understand what happened, you have to see how she got into this situation. That’s right, it’s time for another interactive flashback.
Fifteen minutes before the episode, Mary Jane was just getting to the mercenary base. Peter provided the girl with his gadget which plays a role of the bait in this mission. After you have approached the boxes, clamp L2 and aim at the selected area. Next, press R1 to drop the device and distract the soldier away from the hole in the wall.
As soon as the enemy departs, run to the passage using R2. At the entrance to the camp, two paths will be available – to the left and to the right. In the second case, it may be problematic to distract the guard, so we will go to the left. In this scenario, you’ll find yourself on the side of the ladder that you want to climb.
Hide behind the barrels and throw the bait in the direction of one of the distant tents but make sure that a green contour stays around the mercenary. This contour means that the enemy is in the scope of your gadget. When the sable goes away, run to the stairs. Climb to the site and take a picture of the potential victims of the demons.
On the way to the target marker, MJ will see that Standish went into one of the tents on the opposite side of the camp. You must get there. Go down the stairs in the nearby and, after passing one stairwell, jump into the courtyard to the yellow generator. With its help, you can switch off the light in the neighboring army tent.
A soldier will go out to check what happened to the generator. Go around the device at the opposite side from the guard and, once inside, immediately turn to the left. Sneak along the perimeter of the room to the exit and immediately hide behind a large box in the front. Here, you’ll need to distract two mercenaries at once.
You need to sneak into the container which is unlocked from two sides. This container will lead MJ to the big open space. A toolbox standing on the nearby boxes is perfect for sabotage. Having thrown it on the ground, prepare to act – as soon as the guards go far enough, run to your target.
Next, you need to navigate quickly – the mercenary behind the scenes will give the command to the driver of the jeep, and the Sable car to the left from MJ will move toward the tent you need. Ideally, you need to get behind the vehicle and move together with the car. However, if you were late to react, just run around the site along the outer wall of the base.
Following the jeep maneuver, turn to the right to the stairs. It will take you to the roof of a temporary building of the mercenaries. To get to the opposite side, you need to distract two guards. Use a toolbox to distract the first one and throw the bait to distract the second one.
Having descended from the roof of the building back to the ground, take a picture of the screen with the image of the shelters of the potential demons’ victims and hide behind a pile of pipes in the nearby. You can see the place of Standish’s ‘’imprisonment’’ from where you stand, but several Sable soldiers block the way to it.
There are two options for further action: you can try to sneak near the tent on the left or through a weapon warehouse on the right. Both ways will lead you to your target so choose the one you like. In the first case, use a toolbox for sabotage, in the second one, another yellow generator will do the job.
As a result, MJ will be in the immediate vicinity of the Standish tent. Depending on the way that you chose, you’ll come either from the side or from behind (see screenshots above). The entrance is blocked by a guard: wait until the patrols pass by and throw the bait at the side.
When the mercenary goes away, rush to the entrance of the tent. As soon as you get inside, a cutscene will start. The frightened Standish will first point a gun at you but will later tell everything he knows about Michaels – tomorrow, Sable plans to transport him from one shelter to another.
Oscorp CFO will also mention the plans of the demons to attack the central station. At this time, Spider-Man, who is unaware of his friend’s plans, will knock Standish out. Guards will be attracted, and heroes will have to rush to the exit. The results of the mission: 3000 experience points, MJ in fury, Peter in perplexity.