By continuing to browse, you consent to our use of cookies. You can read our Cookies Policy here. Got it!

Pathfinder: Kingmaker

Release date: 2018
Platforms: Mac, Microsoft Windows

Pathfinder: Kingmaker Kingdom Development Walkthrough

Detailed walkthrough of kingdom quests in Pathfinder: Kingmaker.

How to build a Kingdom

It begins automatically once you have completed the first act and became the ruler of the kingdom. Open the map of Tuskdale (when you are on the world map in the kingdom management system) and select the line ‘’Map’’ in the upper right corner. Enter the village and build any building. Also, you need to appoint an advisor to any position, and then attach the Outskirts to the kingdom. This is done in the same management system, on the world map.

Later, you’ll be asked to improve the settlement to a town. This happens in the framework of one of the events which is not immediately available. Be patient, complete storyline quests and follow the situation in the kingdom. As soon as you add three regions, the event will be unlocked.

An Ancient Curse

Begins automatically after you complete the first act and become the ruler of the kingdom. Just travel around the world map, managing the main character and his squad. Explore the various ‘’blue’’ points that give certain bonuses to your kingdom. Near your fortress, there’s a location called Bald Hilltop: sooner or later, you’ll learn about activity there. Go to this territory and fight against spiders.

Return to the kingdom and execute the project ‘’Spider’s plague’’ after having dealt with spiders. After a while, visitors will arrive to the throne room and the second part of the quest will begin.

An Ancient Curse, Part Two

It is activated after the completion of the previous quest. As previously, you need to wait a specified period of time while completing other tasks. It is advisable to finish off the trolls before the deadline so that you do not have to fight against two opponents at once. When monsters appear appear, release an appropriate decree in the ‘’projects’’ section of the kingdom management system.

An Ancient Curse, Part Three

Begins after the end of the countdown related to the previous quest. Go to the Bald Hilltop, which you have visited before (to the left of the capital of the kingdom). When a corresponding event appears, you will again need to send a person to the location ‘’Bald Hilltop‘’ in the menu. When he returns with the successful completion of the mission, the task will be completed.

An Ancient Curse, Part Four

Begins after the completion of the third part. For starters, you need to visit the throne room and discuss the problem with Linzi. After this, you will simply need to develop the kingdom, waiting for a new attack. At some point, approximately 20 days before the end of the countdown, you’ll be asked to visit the Bald Hilltop. Move there (keep in mind that it is located near the capital, at the upper left side from it). Defeat all enemies and complete this part of the mission.

Loyal Servants

Begins automatically after you have completed the first act and became the ruler of the kingdom. You will need to appoint advisors to all five positions. You only have candidates for four positions. In fact, everything is quite simple: go to the world map and go left to the location ‘’A Ford across the Skunk River’’. There, you will help the dwarves, including Jubilost. He will join the baron, and you can appoint him as a treasurer.

Next, your task will be updated – you need to unlock a new position for the advisor.

The Court Alchemist

It begins automatically after you have completed the first act and became the ruler of the kingdom. You have to visit Oleg’s Trading Post to talk to Bokken. You can persuade him to become an alchemist in the kingdom (both additional quests related to the search of the fangs and lunar radish for Bokken should be completed).

After this, return to the capital and create a settlement on the Outskirts (the region where Oleg’s Trading Post is located). For this, click on any small icon on the Outskirts and choose a place where the settlement will be located.

After that, start building a workshop for Bokken (that’s how it will be called). A few days shall pass. Once it is built, the quest will be completed.

An Ancient Formula

Bokken will come to the throne room (if you have built a lab for him). Ask what he needs and then agree to provide support to him. The man will ask to find three volumes of the alchemical treatise ‘’Of Transmutations and Bodily Poisons’’ for him.


This is a simple task but a lengthy one: just gradually add adjacent territories, which become available as you progress through the game. You need to annex five regions. By the way, Warnhold will join you on a voluntary basis. This task will be necessary for the current quest.

P is for Prosperity

You first need to unlock the secondary barony indicator (through events) and then increase five and ten times the rankings of barony indicators.

This guide is going to be updated.