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Resident Evil 2 Remake

Release date: January 25, 2019
Platforms: Microsoft Windows, PlayStation 4, Xbox One

Resident Evil 2 Remake: All Puzzle Solutions Guide

Detailed guide on how to solve all puzzles in Resident Evil 2 Remake


There are many different puzzles in Resident Evil 2, and we will describe the solution for each of them in this guide. However, you must remember that when you launch the mode ‘’New Game: Second Run’’, some puzzles will be altered. We will indicate both primary and secondary (complicated) solutions!

All the puzzles that are listed below are required for the game’s storyline. We’ll begin by presenting a short list of puzzles and their solutions:

All puzzles:

  • Lion Statue: Lion, Twig, Eagle/ Crown, Flame, Flying Bird (Second Run)
  • Unicorn Statue: Fish, Scorpion, Aquarius/ Twins, Scale, Worm (Second Run)
  • Maiden Statue: Woman, Bow, Snake/ Ram, Harp, Bird (Second Run)
  • Sherry’s Room Puzzle: the starting position is randomized. Front – Circle, Square, Star, Square, Star. Top side – Square, Triangle, Circle, Star, Triangle
  • Chess Puzzle (Main Story): Right Wall – Pawn, Queen, King; Left Wall – Bishop, Rook, Knight
  • Chess Puzzle (Second Run): Right Wall – Pawn, Rook, Knight; Left Wall – Queen, Bishop, King
  • Lab Greenhouse Control Terminal Codes: 3123 and 2067; 2048 and 5831 (Second Run)
  • Dispersal Cartridge Lab Mixture Puzzle (Main Story): Red, Green, Blue, Red, Green, Blue, Red, Green
  • Dispersal Cartridge Lab Mixture Puzzle (Second Run): Blue, Red, Green, Red, Blue, Red, Blue, Green, Blue, Red, Green

Lion Statue

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It is located in the hall, on the second floor behind a big statue. Inside, you will find one of the medallions.

  • Location: the first floor of the police station, hall.
  • Solution: Lion, Twig, Eagle/ Crown, Flame, Flying Bird

Unicorn Statue

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In order to find it, you need to get the blue key on the third floor. Go to the indicated room which is located near the library.

  • Location: the second floor of the police station, near the library.
  • Solution: Fish, Scorpion, Aquarius/ Twins, Scale, Worm (Second Run)

Maiden Statue

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First, you need to find an electronic device in the operations room and a battery from S.T.A.R.S. Office. Combine them to craft a detonator. Use it on the explosives that are installed in the west storage room on the third floor. Get out – you will be able to get to the statue after the explosion.

  • Location: the third floor of the police station, west storage room.
  • Solution: Woman, Bow, Snake/ Ram, Harp, Bird (Second Run)

Goddess Statue

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The statue is located in the hall. When you will solve the puzzles with the three previous statues, you will get three medallions. Install them in the statue to get to the underground section.

  • Location: the first floor of the police station, hall.
  • Solution: install three medallions which you have found in the previous statues.

Prison Switchboard Puzzle (Only for Leon)

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If you are playing for Leon, you should find the switchboard on the parking garage (prison area) to turn the power on. There are two red scales on its upper part.

  • Location: police station B1, generator room.
  • Solution: Press the third and fourth switches.

Electronic Door Panel (Leon)

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Depending on who are you playing for, the puzzle on the door panel will be different. Leon will find himself in the prison area which is not available to Claire.

  • Location: police station B1, prison cells.
  • Solution: see the screenshot below.

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Electronic Door Door (Claire)

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If you are playing for Claire, you can solve this puzzle in a room with a private collection. You need to find two electronic devices.

  • Location: the second floor of the police station, private collection.
  • Solution: see the screenshot below.

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Sherry Puzzle (only for Claire)

If you are playing for Claire, you will also need to play an episode for Sherry during the walkthrough. First, study the doll and take a cube out of it. Then, put it together with other cubes. The initial positions of the blocks will vary, but the solution is the same.

  • Location: sequence for Sherry.
  • Solution: see on the screenshot below.

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Queen & King

In the lower level of the sewers, you will find yourself in a storage facility after you have passed through the tunnel. Pick up the figures of the queen and king and apply them to the door. Just alternate the application of both figures. Here, there’s a weapons’ storage so that you can find guns.

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  • Location: sewers (lower), storage room
  • Solution: take the queen and apply it to the door on the right. Go upstairs, pick up the king and install it in the door of the armory to take weapons. Take the king and the queen and return the latter to the starting position. Install the king on the side from which you came from. Finally, return the queen and abandon the king. Take the king and go to the beginning of the storage room. You can go back to where you came from.

Chess Puzzle

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When you get the queen, king and rook, you will be able to begin solving this puzzle. You have found the queen and the king in the puzzle that was described above. The rook may be found after the ride on the lift below to the work area. The bishop, knight and pawn are already located in the room.

  • Location: sewers (middle), monitor room.
  • Main Story: Right Wall – Pawn, Queen, King; Left Wall – Bishop, Rook, Knight.
  • Second Run: Right Wall – Pawn, Rook, Knight; Left Wall – Queen, Bishop, King.

The Right Wall is the place where you’ll see a Pawn sticker. The Left Wall is the place where you’ll see a Knight sticker.

Laboratory Code Puzzle (greenhouse)

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In the control room of the greenhouse, you will need to interact with the terminal and enter the code in blue letters. Imagine seeing a keyboard with numbers from 0 to 9, just like on any phone.

  • Location: laboratory, greenhouse control room.
  • Solution: 3123 and 2067; 2048 and 5831 for the second run.

Main Story

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Second Run

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Herbicide Synthesis

The terminal has three colored buttons. Note that the solution below is relevant in the case when you did not move the tubes. Your goal is to fill the cartridge down to the red ring. Each cartridge has maximum levels and different height.

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  • Main Story: Red, Green, Blue, Red, Green, Blue, Red, Green.
  • Second Run: Blue, Red, Green, Red, Blue, Red, Blue, Green, Blue, Red, Green.

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