7.0

This Is the Police 2

Release date: July 31, 2018
Platforms: Mac, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One

This is the Police 2 All Investigations Walkthrough

A detailed walkthrough of all the investigations in This is the Police 2, including the Woodsmen and Spinach Berserkers gang wars


Investigations in the sequel are significantly different from the first game. Here are the main additions and nuances:

  • You will have two or even three suspects.
  • You must send from one to three cops every day to collect evidence (text cards, which you use to determine who the criminal is) and photos on the first and second suspects.
  • If there are three suspects, you will still have only three officers, so you will have to choose between one of the suspects and the evidence.
  • To begin with, we recommend that you collect all the evidence, read the description and think, who could be guilty of the described crime.
  • But there might be not enough evidence — this is when the photos shed some light. For example, if the evidence does not say anything about a victim taking a beating, then the presence of such a photo suggests that the suspect is either innocent, or that this shot should not be used when forming a sequence.
  • You should assign smart policemen to the investigations, preferably with their intelligence pumped from one to three points. The higher intelligence allows them to collect more evidence and find more photos.
  • If the first officer you send to investigate has his intelligence maxed out, he will immediately bring you all five clues. This is very helpful and speeds the whole process, because now you should only focus on getting all the photographs.
  • You can’t ignore the evidence. If you do not collect all five clues, you will not be able to find all the needed shots on the suspects.
  • Once all six pictures of the suspect are ready, you will be able to form a sequence by adding the remaining five to the first and second ones.
  • Usually, when you have five out of six photos, one of them will be wrong, and the sequence will not be completed until you find the sixth picture.
  • If the sequence is correct, you will have the opportunity to blame the suspect. This can be done even if the suspect is innocent.
  • The court will start next day at 12 o’clock in the afternoon.
  • If you accuse the right suspect, everything will be great and all of your participating guys will receive a nice rating increase.
  • If the suspect turns out to be innocent, then the investigation will fail, and the rating will fall as well.
  • Later in the game, you will unlock Judge Trent’s special assignment, which will, in turn, unlock the ability to bribe the judge and imprison innocent people. That is if you follow his assignment through, of course.
  • After the official charges are in motion, you will need to send the assault team to one of two addresses. Criminals can be in different places based on the time of day.

More hints on the game you can see in our Walkthrough Tips Guide.

General investigations

The secret of the forbidden flesh

This investigation is given to you as a training. All of the shots will be available immediately. Carefully go through the evidence, review the footage and draw conclusions.

Who committed the crime: Victim’s wife.

Sequence (ignoring the first and last photos):

  • The husband is sitting at the table, his wife is standing near him, they are arguing.
  • The wife approaches her seated husband from behind, holding a knife in her hand.
  • She cuts his throat with the same knife.
  • The body parts of the victim are scattered in the bathroom.
  • The wife drags the garbage bag with her husband inside her store.

This is the Police 2 All Investigations Walkthrough-1

The secret of the pink chewing gum

Full investigation.

Who committed the crime: Schoolboy.

Sequence (ignoring the first and last photos):

  • Tommy and his friends are sitting on the floor in the room watching TV.
  • Tommy goes to the toilet with his backpack.
  • He carefully leaves the toilet.
  • Tommy hides a stolen video player inside the backpack.
  • The boys leave the house.

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Night terrors on the ward

A routine investigation, not related to gangs.

Who committed the crime: Nurse.

Sequence (ignoring the first and last photos):

  • At night, Michael begins yelling loudly.
  • The nurse goes into his room to scold him.
  • She approaches his bed.
  • She hits his face with a book.
  • The nurse strangles the patient using a pillow.

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The secret of the heaping pile

Simple investigation.

Who committed the crime: Funeral home director.

Sequence (ignoring the first and last photos):

  • The owner of the home breaks the window, throwing a brick into it.
  • The owner climbs into the morgue through the broken window.
  • He pulls the electric generator to the exit from the morgue.
  • He moves the generator to his car.
  • The car leaves the crime scene.

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The mysterious murder of Britt Carter

This is a storyline investigation, in which Jack decides to blame the Ties gang for Britt Carter’s death. All photos are available from the beginning, you only need to arrange them in the right order.

Who committed the crime: Man in a red tie.

Sequence (ignoring the first and last photos):

  • A man with a gun tells Carter to get into the van.
  • The man hits Carter’s leg in the van.
  • He leads Carter out.
  • Carter tries to hit the criminal with a cane but receives a blow to the face in return.
  • Carter is put in the noose, while he prays.

This is the Police 2 All Investigations Walkthrough-5

The riddle of the rusty nail

Routine investigation.

Who committed the crime: The envious neighbor.

Sequence (ignoring the first and last photos):

  • The neighbor arrived at the crime scene through the fence.
  • He opened the latch of the coop’s door.
  • The suspect grabbed a black chicken.
  • Buckler ran out of the house and aimed at the criminal.
  • The envious neighbor ran away from Buckler shooting at him.

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The mystery of the missing corpse

Routine investigation, not related to gangs.

Who committed the crime: Troublemaker

Sequence (ignoring the first and last photos):

  • The girl gets into the morgue using the key.
  • She opens a cell where Cross’ body is located.
  • The suspect moves the cart with his body outside.
  • She outs the body on the back seat of her car.
  • The car drives away from the crime scene.

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The curse of the family portrait

Routine, but very important, investigation. You have two suspects, but the man with a rifle is to blame. He turns out to be Duvall, your sniper. If you accuse him, you do the right thing, but lose the opportunity to use a sniper. If you blame the other, you will have to bribe the judge to put him away. Alternatively, you can refuse to do the investigation in the first place.

Who committed the crime: Man with a rifle.

Sequence (ignoring the first and last photos):

  • Cripps disassembles the camera, removing its lens.
  • The man is moving towards the car, holding the lens in his hands.
  • He bends down to peer into the car.
  • The photographer takes out a white lens.
  • The man with a rifle aims at photographer’s face

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If you want to blame another suspect, then instead of a white-colored lens, the man takes the camera flash from the car, and at the end, the suspect points a pistol to his face.

Woodsmen gang war

The mystery of the black box

The first investigation to destroy the Woodsmen gang.

Who committed the crime: The man in the hoodie.

Sequence (ignoring the first and last photos):

  • The man in a hoodie goes inside through the back door.
  • The suspect breaks the archive door using a wooden stake.
  • He examines all the boxes in which old cases are located.
  • The man throws some of the fresh cases out of the boxes.
  • He leaves the archive with a half-empty box.

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Interrogation of the criminal:

  • Find out if he was really going to help former women criminals, whose files he stole from the archive.
  • Agree with him. Saying that things are going badly in Sharpwood.
  • Emphasize that their gang is doing a noble job, so you need to know where exactly the police should not go.

The riddle of the purloined data

The second investigation to destroy the Woodsmen gang.

Who committed the crime: The owner of the convertible.

Sequence (ignoring the first and last photos):

  • A convertible approaches the rear entrance of the hospital.
  • The driver climbs inside the building through the bars on the window.
  • He takes the computer outside.
  • The suspect puts the computer in his car.
  • He leaves the crime scene by car.

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Interrogation of the criminal:

  • Ask why the man did not stay to work as a stuntman.
  • Find out what he means by saying ‘’suitable vessels’’.
  • Ask him how difficult is it to choose the ideal candidates. Perhaps he notices them from the first sight.

The riddle of the screaming tires

The third investigation to destroy the Woodsmen gang.

Who committed the crime: The driver of a dark car.

Sequence (ignoring the first and last photos):

  • A blue van arrives at the gas station.
  • The driver runs out of the van.
  • The suspect aims at the kidnapped girl.
  • He pushes Tina into the blue van.
  • The blue van leaves the gas station.

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Interrogation of the criminal:

  • Say that Horace has a great outfit.
  • Ask him if the man misses the real literature.
  • Tell him that maybe this cult is not even needed to him.

The riddle of the lost shoes

The fourth investigation to destroy the Woodsmen gang.

Who committed the crime: The man in the knit cap.

Sequence (ignoring the first and last photos):

  • The man is headed to private rooms.
  • The suspect talks with Peggy and Melba.
  • Peggy leaves the private rooms.
  • The man injects an unknown substance in Melba.
  • He kidnaps the girl by getting out through the window.

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Interrogation of the criminal:

  • Tell him that he was very skillful with the syringe.
  • Inform him that Horace, who is guilty of the previous case, has already told everything during his interrogation.
  • Emphasize that you see a religious person, asking what he truly believes.

The secret of the swollen faces

The fifth and the last investigation to destroy the Woodsmen gang.

Who committed the crime: Woman in a white coat.

Sequence (ignoring the first and last photos):

  • Sandy accompanies the captives to the pond.
  • The woman in the white coat frees the victims from the shackles.
  • The criminal gives them wooden bowls.
  • She opens the bag, scattering the brown powder in the air.
  • The victims drink water from the stream.

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The assault of Margaret Olson’s lair

Destruction of the gang ends with the assault on the place where Margaret Olson hides. This is a quite simple assault. On the right side of the territory are four enemies. In the backyard, you will meet the fifth one. You can get inside the house either through the open door or through the locked windows in the backyard (you will need an officer with a silent cracking skill).

The objective will end as soon as you stun and arrest Margaret. If you injure her, you will have to carry her to the police car, which is only possible if you have a character with the Atlas skill. The regular cops will not have enough time to do this, even if nobody is there to stop them (meaning all enemies are dead, stunned or arrested).

Spinach Berserks gang war

The mystery of the evening job

The first investigation to destroy the Spinach Berserks gang.

Who committed the crime: Long-haired guy.

Sequence (ignoring the first and last photos):

  • A guy with long hair sneaks behind Eli.
  • Eli notices him and tries to run away.
  • The offender trips Eli.
  • The guy punches victim’s face with his fist.
  • The long-haired guy pisses on the corpse of Eli.

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Interrogation of the criminal:

  • Ask if the guy really runs very fast.
  • Find out whether the drug sale was the reason he killed Eli.
  • Choose the phrase about a ‘’recently started war’’.

The secret of the sole surviving bottle

The second investigation to destroy the Spinach Berserks gang.

Who committed the crime: Female teetotaler.

Sequence (ignoring the first and last photos):

  • A pick-up truck rams the shop window.
  • The skinhead teetotaler leaves the car, holding a baseball bat in her hands.
  • She breaks the bottles of alcohol, standing on shelves.
  • She pours Armagnac on the store owner.
  • The truck vanishes from the crime scene.
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  • Interrogation of the criminal:
  • Ask how can a woman have so many muscles.
  • Say that a number of scientists have long recognized the benefits of alcohol when used in small doses.
  • Ask for a slogan of their hang.

The riddle of the put out cigarettes

The third investigation to destroy the Spinach Berserks gang.

Who committed the crime: The man with a firehose.

Sequence (ignoring the first and last photos):

  • A fire truck is catching up with a truck.
  • The car pushes the truck filled with cigarettes to the side of the road.
  • The man comes out of the fire truck and takes a fire hose.
  • He pours all the cigarettes out of the hose.
  • He drives off from the crime scene.

Interrogation of the criminal:

  • Tell the man that now he has problems not only with the laws but also with Colonel Henderson.
  • Notice that their gang does not sit back.
  • Learn about the ‘’especially vicious people’’, who must suffer.

The secret of the burning barrel

The fourth investigation to destroy the Spinach Berserks gang.

Who committed the crime: Farmer.

Sequence (ignoring the first and last photos):

  • The farmer in the tractor is approaching the shed.
  • He closes the door of the shed.
  • The suspect pours gasoline around the shed.
  • He sets the Molotov cocktail on fire.
  • The farmer throws it in the barn.

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Interrogation of the criminal:

  • Show interest in his fascination with stuff at the railway station.
  • Find out where he got the craving for extreme situations.
  • Ask where the man learned to make Molotov cocktails.

The victims of the bloody domino

The fifth and the last investigation to destroy the Spinach Berserks gang.

Who committed the crime: The man in a truck.

Sequence (ignoring the first and last photos):

  • Jeep approaches the park.
  • The man uncovers a machine gun on the jeep.
  • Elders flip the table to hide.
  • The man shoots the table.
  • The shoots the table with a grenade launcher and kills them.

The assault of Edwin McFee’s lair

This is when the assault starts. After arresting Edwin, the assault will automatically end regardless of the alarm status, as in the case of Margaret. Please note that you will not have enough time to carry the wounded McFee to the police car.

Your best bet here is to move by the left side, deal with the only enemy there, and then approach a couple of rooms, which can be reached through the window or the doors. There will be four enemies; you should kill all of them. The fifth opponent enters the lower room from the central one. Afterwards, it will be easy for you to reach the upper room, where McFee hides with another thug. Disarm and arrest them to complete the gang war.


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